add support for Conan managed dependencies
Signed-off-by: Jeroen Koekkoek <jeroen@koekkoek.nl>
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6
conanfile.txt
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6
conanfile.txt
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@ -0,0 +1,6 @@
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[requires]
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cunit/2.1-3@atolab/stable
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criterion/2.3.2@atolab/stable
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[generators]
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cmake
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@ -51,6 +51,32 @@ if(${CMAKE_C_COMPILER_ID} STREQUAL "SunPro")
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set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_LINKER_FLAGS} -m64")
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endif()
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# Conan
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if(EXISTS "${CMAKE_BINARY_DIR}/conanbuildinfo.cmake")
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include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
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if(APPLE)
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# By default Conan strips all RPATHs (see conanbuildinfo.cmake), which
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# causes tests to fail as the executables cannot find the library target.
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# By setting KEEP_RPATHS, Conan does not set CMAKE_SKIP_RPATH and the
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# resulting binaries still have the RPATH information. This is fine because
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# CMake will strip the build RPATH information in the install step.
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#
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# NOTE:
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# Conan's default approach is to use the "imports" feature, which copies
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# all the dependencies into the bin directory. Of course, this doesn't work
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# quite that well for libraries generated in this Project (see Conan
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# documentation).
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#
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# See the links below for more information.
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# https://github.com/conan-io/conan/issues/337
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# https://docs.conan.io/en/latest/howtos/manage_shared_libraries/rpaths.html
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# https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/RPATH-handling
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conan_basic_setup(KEEP_RPATHS)
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else()
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conan_basic_setup()
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endif()
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endif()
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include(FileIDs)
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include(GNUInstallDirs)
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include(AnalyzeBuild)
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