159 lines
5.7 KiB
Markdown
159 lines
5.7 KiB
Markdown
![]() |
# Android port
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Building for Android 9 (codename Pie), or API level 28. Earlier versions of
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Android may be supported at some point, but that would require implementing
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replacements for `pthread_attr_setinheritsched` (introduced in level 28) and
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`getifaddrs` (introduced in level 24), which is outside the scope of this
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document.
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> Linux, specifically Fedora 31, was used to create this guide. The steps to
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> build Eclipse Cyclone DDS should be more-or-less the same on other
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> platforms, the steps to setup the emulator are probably not.
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## Installing the Android SDK
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[1]: https://developer.android.com/studio
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[2]: https://stackoverflow.com/questions/43923996/adb-root-is-not-working-on-emulator-cannot-run-as-root-in-production-builds
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* Download [Android Studio](1) and extract the archive.
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* Run `android-studio/bin/studio.sh` to launch the *Android Studio Setup
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Wizard* and install the *Android SDK*. Select the *Android Virtual Device*
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option to install the emulator.
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* Click *Configure* from the *Android Studio* welcome screen and select
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*SDK Manager*. Switch to the *SDK Tools* tab, select *NDK (Side by side)*,
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click *Ok* and wait for the **Android Native Development Kit (NDK)** to
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finish downloading.
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> *Configure* is available from the *Welcome to Android Studio* window, but
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> maybe hidden because it is not appropriatly sized. Resize the window so
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> *Configure* and *Get Help* are shown.
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* Click *Configure* from the *Android Studio* welcome screen and select
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*AVD Manager*. Click *Create Virtual Device*, select the *Phone* category
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and choose the *Pixel XL* device definition. Click *Next* and hit
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*Download* next to *Q*. *Accept* the *License Agreement* and click *Next*
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to download the emulator image. When the download is finished, select *Q*,
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click *Next*, then *Finish* to create the *Android Virtual Device (AVD)*.
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> As can be read from [this StackOverflow post](2), it is important to NOT
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> select a *Google Play* image, as these images do not allow you to gain
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> root privileges.
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## Building Eclipse Cyclone DDS
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[3]: https://developer.android.com/ndk/guides/cmake
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[4]: https://developer.android.com/ndk/guides/cmake#variables
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The [Android NDK supports CMake](3) via a toolchain file. Build parameters
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such as ABI can specified on the command line. For the complete list of
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supported variables, consult the [Toolchain Arguments](4) section.
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```
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$ cd cyclonedds
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$ mkdir build.android
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$ cd build.android
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$ cmake -DCMAKE_TOOLCHAIN_FILE=<path/to/Android/Sdk>/ndk/<version>/build/cmake/android.toolchain.cmake \
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-DANDROID_ABI=x86 -DANDROID_NATIVE_API_LEVEL=28 -DBUILD_SHARED_LIBS=Off ..
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$ cmake --build .
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```
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> Android supports shared libraries. `BUILD_SHARED_LIBS` is disabled solely
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> for demonstration purposes.
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## Deploying ddsperf
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* Launch the emulator.
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```
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$ <path/to/Android/Sdk>/emulator/emulator -avd Pixel_XL_API_29 -netdelay none -netspeed full
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```
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* Push the `ddsperf` binary to the emulator.
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```
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$ <path/to/Android/Sdk>/platform-tools/adb push <path/to/cyclonedds>/build.android/bin/ddsperf /data/local/tmp
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```
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> The binary must be copied to the local filesystem, not the sd-card, as that
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> is mounted with the `noexec` flag and will not allow you to execute
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> binaries.
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* Open a shell on the emulator.
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```
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$ <path/to/Android/Sdk>/platform-tools/adb shell
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```
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* Change to `/data/local/tmp` and make the binary executable.
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```
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$ cd /data/local/tmp
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$ chmod 755 ddsperf
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```
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## Running ddsperf over the loopback interface
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* Ensure the emulator is running.
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* Open a shell on the emulator.
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* Change to `/data/local/tmp`.
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* Execute `./ddsperf -D10 pub & ./ddsperf -D10 sub`.
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## Running ddsperf over a network interface
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Each emulator instance runs behind a virtual router/firewall service that
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isolates it from the host. The Android version running in the emulator can
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communicate with the host over the loopback interface using the specialized
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alias network address *10.0.2.2*, but IGMP and multicast are not supported.
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To communicate with binaries not running in the QEMU guest an additional
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network interface is required.
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* Create a network bridge and a *tap* device for the emulator to use.
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```
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$ ip link add name br0 type bridge
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$ ip link set br0 up
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$ ip addr add 192.168.178.1/24 dev br0
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$ ip tuntap add dev tap0 mode tap user $USER
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$ ip link set tap0 master br0
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$ ip link set dev tap0 up promisc on
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```
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* Launch the emulator with the *tap* device attached.
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```
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$ <path/to/Android/Sdk>/emulator/emulator -avd Pixel_XL_API_29 -netdelay none -netspeed full -qemu -device virtio-net-pci,netdev=eth1 -netdev tap,id=eth1,ifname=tap0,script=no
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```
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* Open a shell on the emulator.
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* Execute `su` from the shell to become *root*.
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* Bring up the interface and assign an IP address.
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```
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# ip link set dev eth1 up
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# ip addr add 192.168.178.2/24 dev eth1
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```
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* Make normal routing take precedence over anything that google/qemu configured.
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```
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$ ip rule add from all lookup main pref 99
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```
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* You should now be able to ping the host from the emulator and vice versa.
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> The [KDE Community Wiki](5) is an excellent source of information on the
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> Android emulator. The second-to-last instruction stems from there and was
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> vital to establish communication between the emulator and the host.
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[5]: https://community.kde.org/KDEConnect/Android_Emulator
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* Force the guest to use the `eth1` interface.
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```
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$ export CYCLONEDDS_URI='<CycloneDDS><Domain><General><NetworkInterfaceAddress>eth1</NetworkInterfaceAddress></General></Domain></CycloneDDS>'
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```
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* Change to `/data/local/tmp`.
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* Execute `./ddsperf -D10 pub`.
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* Switch to the host.
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* Force the host to use the `br0` interface.
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```
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$ export CYCLONEDDS_URI='<CycloneDDS><Domain><General><NetworkInterfaceAddress>br0</NetworkInterfaceAddress></General></Domain></CycloneDDS>'
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```
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* Execute `./ddsperf -D10 sub` (native build).
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